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18:57
83 157

David Kelley on human-centered design

IDEO’s David Kelley says that product design has become much less about the hardware and more about the user experience. He shows video of this new, broader approach, including footage from the Prada store in New York.
18:32
65 994

Why I brought Pac-Man to MoMA

When the Museum of Modern Art's senior curator of architecture and design announced the acquisition of 14 video games in 2012, "all hell broke loose." In this far-ranging, entertaining, and deeply insightful talk, Paola Antonelli explains why she's delighted to challenge preconceived ideas about art and galleries, and describes her burning wish to help
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17:42
34 116

Moshe Safdie on building uniqueness

Looking back over his long career, architect Moshe Safdie delves into four of his design projects and explains how he labored to make each one truly unique for its site and its users.
16:37
24 827

Weaving narratives in museum galleries

As the director of the Metropolitan Museum of Art in New York, Thomas P. Campbell thinks deeply about curating—not just selecting art objects, but placing them in a setting where the public can learn their stories. With glorious images, he shows how his curation philosophy works for displaying medieval tapestries—and for the over-the-top fashion/art of Alexander
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15:04
364

Every piece of art you've ever wanted to see — up close and searchable

What does a cultural Big Bang look like? For Amit Sood, director of Google's Cultural Institute and Art Project, it's an online platform where anyone can explore the world's greatest collections of art and artifacts in vivid, lifelike detail. Join Sood and Google artist in residence Cyril Diagne in a mind-bending demo of experiments from the Cultural Institute and
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