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Your brain on video games
How do fast-paced video games affect the brain? Step into the lab with cognitive researcher Daphne Bavelier to hear surprising news about how video games, even action-packed shooter games, can help us learn, focus and, fascinatingly, multitask. (Filmed at TEDxCHUV.)
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Johnny Lee demos Wii Remote hacks
Building sophisticated educational tools out of cheap parts, Johnny Lee demos his cool Wii Remote hacks, which turn the $40 video game controller into a digital whiteboard, a touchscreen and a head-mounted 3-D viewer.
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In the Internet age, dance evolves ...
The LXD (the Legion of Extraordinary Dancers) electrify the TED2010 stage with an emerging global street-dance culture, revved up by the Internet. In a preview of Jon Chu’s upcoming Web series, this astonishing troupe show off their superpowers.
Gaming can make a better world
Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.
The game that can give you 10 extra years of life
When game designer Jane McGonigal found herself bedridden and suicidal following a severe concussion, she had a fascinating idea for how to get better. She dove into the scientific research and created the healing game, SuperBetter. In this moving talk, McGonigal explains how a game can boost resilience -- and promises to add 7.5 minutes to your life.
John Hunter on the World Peace Game
John Hunter puts all the problems of the world on a 4'x5' plywood board -- and lets his 4th-graders solve them. At TED2011, he explains how his World Peace Game engages schoolkids, and why the complex lessons it teaches -- spontaneous, and always surprising -- go further than classroom lectures can.
7 ways games reward the brain
We're bringing gameplay into more aspects of our lives, spending countless hours -- and real money -- exploring virtual worlds for imaginary treasures. Why? As Tom Chatfield shows, games are perfectly tuned to dole out rewards that engage the brain and keep us questing for more.
Legos for grownups
Lego blocks: playtime mainstay for industrious kids, obsession for many (ahem!) mature adults. Hillel Cooperman takes us on a trip through the beloved bricks' colorful, sometimes oddball grownup subculture, featuring CAD, open-source robotics and a little adult behavior.
Massively multi-player… thumb-wrestling?
What happens when you get an entire audience to stand up and connect with one another? Chaos, that's what. At least, that's what happened when Jane McGonigal tried to teach TED to play her favorite game. Then again, when the game is "massively multiplayer thumb-wrestling," what else would you expect?
Peter Molyneux demos Milo, the virtual boy
Peter Molyneux demos Milo, a hotly anticipated video game for Microsoft's Kinect controller. Perceptive and impressionable like a real 11-year-old, the virtual boy watches, listens and learns -- recognizing and responding to you.
Play this game to come up with original ideas
Shimpei Takahashi always dreamed of designing toys. But when he started work as a toy developer, he found that the pressure to use data as a starting point for design quashed his creativity. In this short, funny talk, Takahashi describes how he got his ideas flowing again, and shares a simple game anyone can play to generate new ideas. (In Japanese with English
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Are games better than life?
Game designer David Perry says tomorrow's videogames will be more than mere fun to the next generation of gamers. They'll be lush, complex, emotional experiences -- more involving and meaningful to some than real life. With an excerpt from Michael Highland's film "As Real as Your Life."
The game layer on top of the world
By now, we're used to letting Facebook and Twitter capture our social lives on the web -- building a "social layer" on top of the real world. At TEDxBoston, Seth Priebatsch looks at the next layer in progress: the "game layer," a pervasive net of behavior-steering game dynamics that will reshape education and commerce.
Ze Frank's web playroom
On the web, a new "Friend" may be just a click away, but true connection is harder to find and express. Ze Frank presents a medley of zany Internet toys that require deep participation -- and reward it with something more nourishing. You're invited, if you promise you'll share.
Gaming to re-engage boys in learning
At TEDxPSU, Ali Carr-Chellman pinpoints three reasons boys are tuning out of school in droves, and lays out her bold plan to re-engage them: bringing their culture into the classroom, with new rules that let boys be boys, and video games that teach as well as entertain.
Why I brought Pac-Man to MoMA
When the Museum of Modern Art's senior curator of architecture and design announced the acquisition of 14 video games in 2012, "all hell broke loose." In this far-ranging, entertaining, and deeply insightful talk, Paola Antonelli explains why she's delighted to challenge preconceived ideas about art and galleries, and describes her burning wish to help
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Brenda Laurel on games for girls
A TED archive gem. At TED in 1998, Brenda Laurel asks: Why are all the top-selling videogames aimed at little boys? She spent two years researching the world of girls (and shares amazing interviews and photos) to create a game that girls would love.
Scott Kim takes apart the art of puzzles
At the 2008 EG conference, famed puzzle designer Scott Kim takes us inside the puzzle-maker's frame of mind. Sampling his career's work, he introduces a few of the most popular types, and shares the fascinations that inspired some of his best.
Spore, birth of a game
In a friendly, high-speed presentation, Will Wright demos his newest game, Spore, which promises to dazzle users even more than his previous masterpieces.